Monday, November 13, 2017

Noblesse Oblige v0.3.5 Public Release

So, here's v0.3 finally! I really am going to do my best to get back onto a more regular release schedule after this, and I'll re-add my Patreon links after a release or two more to prove that this massive delay was just a one-off thing caused by irl circumstances. This version covers the journey home, but it also has some retroactive changes. Namely, the Cyridae portion of the intro sequence has been revamped and the Cave of Trials has been given a visual makeover both map-wise and enemy-wise. It also had one new tutorial fight (replacing a redundant one, so net exp is unchanged), and killing everything in it is now required for exp balancing reasons. Also, I have some new animations! If you see any cutscenes where Alexander still uses his old animation, please let me know so I can fix them. I also added a way to check the effects of the game's many buffs and debuffs on the fly!

Edit: Updated links to v0.3.5!

RTP included:!1zgxlb5B!UX2hEIoDO7p1Nsa1xAF7OTrIK6q1FtCqC79C03hvO3I


v0.3.3 Changelog
=New Content=
-New section of the plot
-One new dungeon
-Two optional semi-challenge bosses
-A new party member
-New UI to check the effects of buffs and debuffs during combat (added to the Shift menu when targeting an enemy; see screenshot above for example)

-New animations for several of Alexander and Ligaea's attacks
-Improved Fireball animation for Ariadne
-New animation for archers' Fixate
-Recolored animations for many demonic enemies in previous sections
-Intro sequence extended
-New character design for Antipater
-Cave of Trials redesigned visually
-Defeating every enemy in the Cave of Trials is now necessary
-New BGM for Avalonia
-Stat adjustment. Luck now does not affect the rate of application for buffs and debuffs and does not grow with leveling up, but instead is a fixed value per character that contributes to crit, crit defense, and evasion.
-Popups now display if a debuff was resisted or the target was immune

Fixed a bug that would cause the game to crash after a certain optional boss battle.

Further bugfixing.

As ever, feedback is welcome and appreciated!


  1. I finally finished the new version after replaying from the start, really liked it and glad you're releasing again!

    The only serious bug I ran into is that optional bandit boss in the pass; killing the 'Ekestrian Saboteur' in the battle throws up an error (Script 'Retan States' line 87:NoMethodError) and crashes the game.

    Aside from that, I'm still looking forward to more!

    1. Glad to hear you enjoyed the release! Whoops, though. This is why you don't add scripts after doing the majority of your playtesting... I think I know the issue with that bug, I'll poke it tonight and try to get a fixed version uploaded in the near future.

    2. There we go, updated to v0.3.4! Thanks for the report, btw.

    3. Different anonymous here! Reporting a crash shortly after the boss battle in question. Was able to defeat the boss without issue, but speaking to the woman in the cave afterward resulted in an error at the end of the dialogue. The error log is reproduced at the bottom.

      Also, not game-breaking and might not even be a bug, but I spotted the side path in the second bandit encounter before triggering the dialogue where Ligaea points it out. After defeating the bandits, I was still able to trigger the dialogue in question despite the bandits having already been dispatched.

      Game_Interpreter:1411:in `eval': (eval):1: syntax error, unexpected tINTEGER
      complete_objective(13. 2)
      ^, SyntaxError
      from Game_Interpreter:1411:in `command_355'
      from Game_Interpreter:197:in `execute_command'
      from Game_Interpreter:103:in `run'
      from Game_Interpreter:60:in `block in create_fiber'

    4. Bah, I swear I tested that branch of the woman's event, but I must have made that error while fixing the prior issue with it. XD Sorry about that, got it fixed. Also added a battleback for that cave. And good catch on the other bug, I'll do a different branch if you haven't gone down the middle yet. New version up for the non-rtp, rtp will probably go up sometime tomorrow as it takes eons to upload... Apologies for the issues!