Monday, August 19, 2024

Noblesse Oblige v0.12.1.2 Hotfix

I've updated the game to v0.12.1.2 to address a crash that can occur when equipping the Waning Crescent in combat. 


Get it here!

18 comments:

  1. I love game . I have some suggestions and questions .
    1. Duchies armour, you can use full helmet as Antioch , half plate as elysois and coif helm as redstone .
    Also you can change different clock and hair colour .in this version you did but some of hair or clock same.
    2 in kharos you can change old wooden door in thorne room, they are like some old storage door not a palace's or castles.
    3 Armour colour riversmeet is County of Albion then why their armour is in just metal colour and not black.
    In west there is only one colour for four duchies but in east east we saw three duchies soldiers and they all have different colours. Even some lykosin soldiers have royal army's armour.
    4. In town gaurd just after capturing kharos or returning to calistre one soldier say good ruler like queen Corrina and king antipater murdered .I think you want to say antiochus because antipater is alive and these soldiers enemy.

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    1. Thanks! Glad to hear you're enjoying the game!

      1. Not a bad idea, though right now I'm somewhat limited by the assets I have to work with. This isn't a bad idea at all, though, and I may consider it in the future. A note rewarding cloaks and tassels: I did change these for the three western duchies. Elysios has black cloak + gold tassel, Arkos is gold for both, Redstone is black x2, and Antioch uses blue trim for both. I thought this was a good way of tying the western three together, since historically Arkos and Redstone have tended to follow Elysios.

      2. Yeah, I'm thinking about adding doors to castle customization next update. They do stand out a bit.

      3. I used grey here partially just for thematic reasons (they're unaligned at the moment), and also for some differentiation. But at the same kind, it kind of tracks that, if Hektor has been trying to keep his soldiers out of the conflicts, they aren't quite matched up to Albion standards. That said, it might not hurt to make a unique variant here to keep some differentiation + also allude to Albion colors. Will consider.

      4. Good catch, thanks!

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    2. You reply everyone , another reason why I enjoy playing this game even I finish it I play 5 times after king legacy update and Thanks a lot for considering everyone opinions and suggestions.
      I don't think you have limited asset when it comes to knight and comman soldier especially for west.
      What I say in my first Comment that you use more than one helm .armor( or helm because we see only it).

      you use two type helm for elysian knight ( half plate and full plate) and three or more type for comman soldiers .
      I suggest that you use half helm for every elysian knight and soldiers coif helm ( who cover their chicks ) for every comman soldiers.

      For albian knight I suggest you to use of roman style helm which we can see during their blockead on calistren path and gaurding antipater room and single type for comman soldiers whichever you think right.

      For Antioch you can use full helmet for knights and soldiers heavy helm for common soldier.

      For redstone I think you use red clock just like older version.
      For knight coif helm and for comman soldiers cap helm is right and for arkos use same as redstone for the time being because they are not known for their military and redstone is known as skirmishers .lowest after arkos in western duchies.

      For lykos you can use later albian helm for kinght which we see when ariston infiltrate

      Another suggestion maybe you should add like lykosian elite knight for every Duke and Duchess protection in royal army Armor Just like kings myrmidon.

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    3. Haha, I do try. I appreciate people who take the time to engage with my work, and I try to extend the same courtesy to them. You're welcome!

      To be clear, are you talking about mapo sprites or portraits? I don't really want to change the system I've used for portraits since I think it would be confusing, and also it clearly differentiates soldiers from knights. But if we're talking on-map sprites, then then is something I'm more willing to consider doing, since right now soldiers are only differentiated by their portraits. So, I'll give this some thought. And yeah, more ducal guards isn't a bad idea. Will consider if I want to/how to handle that.

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    4. Yes I am taking about portraits, I just say you need to use only one type for every knight for same duchies . In game I noticed 2 type of portraits for elysian knight and these two also for Antioch knights.
      Elysian comman soldier use every three type of portraits .
      So I just say you need one type for one duchies and another for another duchies .
      And yeah I am not saying you use same portraits for knight and comman soldier.
      There is a quest in which we know every duchies have a unique armour for it soldier and knight. so if we saw two or more duchies soldiers with same portrait I think it's not make sense. You use enough type of soldiers portrait in game so I think it's inappropriate to use two or more type for same duchies and it becomes more inappropriate to use same portraits for two or major duchies.
      On Map if you manage than I think it would be good but for time being you need to focus on differentiation on portraits.
      I am not saying you should do it for next update.whenever you manage I think first you need to fix this .

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    5. Hmm, we may just need to disagree here. I think it would be too confusing to change the existing conventions do something like dividing up the ones I've already used for Elysios to represent different duchies. Moreover, we see Elysian soldiers the most of the ducal armies, so I like having a bit of variety for them, which I would lose if we did this.

      I did originally have a set that I was going to use for Albion knights (the one you mention, that was used in the pass to Calistrae) but I just found that it stood out too much even compared to the somewhat mixed art style of the game. I may at least reconsider that one in the future. But overall, they -are- different right now, using the armor colors and trim colors. I don't think it would hurt to explore if there are more varied assets around somewhere that I could use, because I wouldn't mind having more resources to use for differentiation, but I don't think reassigning ones I've already used is a good idea even if I wanted to. I may at some point consider commissioning some new soldier portraits for the duchies that don't have them.

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  2. Hi , I love game I just want to know that when Elite honor gaurd active , will they like to be myromidon , because I dearly wishes. In training session you point out that Elysian army use shield very well that in some point they surpassed myromidon and some point they slightly lack of fall behind. Maybe 🤔 when ariston return he teach honor gaurd how to use shield more efficiently .
    Any way more to point we have both resource and skilled men and Antipater have already myromidon so why can't our protagonist have his .
    Antipater's myromidon just sitting in Albion but Alexander's fight everytime with him so they deserve myromidon upgrade. Yes we don't have myromidon shield but have Royal army and many duchies . Ahh I mean In map display when mhen myromidon carrying shield and sword.

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    1. Glad to hear!

      Hmm, that's actually a good idea that I hadn't thought about. I was going to upgrade them to the sprite style of the Royal Army, but I hadn't considered that the shield style would be more appropriate, especially after the scene with Stelianos. I think I'll be doing that, thanks for the thought. ^^

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  3. I'm currently replaying and found two little things in the City of Water section. For one, Telosians door doesn't have a black square behind it, so during its animation it opens to reveal a brick wall.
    Secondly during the Audience with the King, just after King Anselm left the room, Antipater says "Then allow me to be equally clear. I consider you a patricide, and I care not for that tired ancient law when my lineage is the legitimate one."
    I consider you a patricide sounds ... weird. Is it just some formal old timey speak? Because it's not I would say "I consider you guilty of patricide, ...." fits much better.

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    1. Good catch on the door, will fix that.

      The latter is generally an older style of saying it, yeah, with patricide as a noun to refer to a person (actually the first sense listed here: https://www.merriam-webster.com/dictionary/patricide ). I was originally going to use "parricide" there, since that one is used exclusively in that construction, but I thought it might be a bit too obscure/unclear.

      Thanks for the reports, either way!

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    2. In the Anselm cutscene at the end of chapter 4, the brown haired knight says "I'd hate to hate to bring that pretty girl the news." One too many "hate to" I suspect.

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    3. When Alexanders council discusses using the rite to ascertain Sindarions guilt, two of Alexanders textboxes is placed in the middle of the screen as opposed to the bottom of it. In the first textbox he says:
      "... this is not the time to argue such things. Regardless of the past, I will deal with matters as they stand now. If you give me your word upon the honor of your order that this rite you speak of is real... then I will give"
      The other textbox is the one right after it.
      In the same scene later Calysia says: "...it is not my place to say if she poke true, but there can be no doubt she possesses powerful sorcfery magic, much like yourself and your father." For one sorcery shouldn't contain an f in it. Secondly saying sorcery magic sounds a bit ... redundant. It's like saying magic magic.

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    4. Good catches there too. The latter was probably supposed to be a full replacement of magic with sorcery since I've tried to do that in many cases. Will get these fixed as well, thanks!

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    5. [And the Anselm one should be "hate to have to." Ack, and I used that on on steam too, gotta update that screenshot XD]

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    6. Another thing. In the "Trade and Diplomacy" proposal, the description reads "contacts with other lands woukd please the nobility". There should be an l in would instead of an k.

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    7. If you forbid belicose advertising the merchant responds with "...fie. Well I think you're making a mistake..." n missing in fine.
      If you check the leather workers market stall just before the dukes arrive, Despoinia comments on it, despite not being in the party or a support member. In fact, she's sitting next to the vault at that point. More of a nitpick.

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    8. Fie is intended, basically an archaic word used for grumbling. Thanks for the reports on the others, will get them addressed!

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