Friday, August 14, 2026

Noblesse Oblige v0.19.1.6 "Alea Iacta Est" Public Release!

 




Noblesse Oblige Chapter 18: Alea Iacta Est is mow available to the public!


Updated to v0.19.1.6 to address a failure to deactivate story mode following a section in Chapter 16.


Get it here! Or on Steam.

MediaFire Mirror


Updated to v0.19.1.4 to fix Eris's mirror disappearing at the wrong time and one scene that used Lord Noboru's old portrait.


Updated to v0.19.1.3 to fix the broken title screen Discord link.


I've updated the game to v0.19.1.2. Patch notes below.

= Bugfixes

  • The Sravi Lamp can now be given to Despoina if she has joined the party on Midnight or Twilight.
  • Fixed a crash on using the "Fix Stats" option in the Temporal Rift.
  • Ligaea's falcon should now be fully immune to parries and also no longer trigger a retaliation from an enemy using Shield Block.
  • Fixed the honor guard protection during the trial in Chapter 10 having no cooldown.
  • Adjusted the threshold for being able to spend influence for economic status to <30 rather than <=30 (will not be not changed retroactively).
  • Fixed various and sundry typos.


Noblesse Oblige v0.19.1.0 Patch Notes (8-14-2026)

  • 126k words of content! 
  • Significant new section of the story!
  • See the aftermath of the Feast of Vaelian and the outcomes of your choices!
  • New combat section(s)!
  • First iteration of the Paragon Loyalty system for core combat members!
  • New optional dungeon for those with a certain party member and related choices!
  • New level up skills for many combat members!
  • Five new achievements for those playing on Steam!
  • New Art for Lord Noboru by the ever-excellent Mimo!
  • New art for Ligaea's formal dress (from Chapter 5, but used elsewhere as well) by the ever-excellent Mimo!


  • ??? (You'll find out. =P)

= Balance Changes

  • Decreased the damage of Fiery Barrage and added a cooldown
  • Phoenix Flame is now instant
  • Blazing Ward and Cleansing Flame no longer have a cooldown
  • Phoenix Dive now pierces cover and only costs 20 PA
  • Phoenix Ward now only costs 20 PA
  • Damage of Cindersquall increased (it might be worth using now =P)



= Bugfixes

  • Ligaea should no longer be parried from Falconry skills
  • Fixed a crash related to bugfixes in the Rift
  • Fixed various typos and other minor issues
  • Various minor fixes that I honestly can't remember any of right now. I'm sure I did some though. :X

= Screenshots












9 comments:

  1. Vaelian's Favor: "Increases hit chance by 10% and critical hit chance by 5%." It doesn't do either.

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    Replies
    1. Ah, good catch! Thanks for the report, will get those fixed.

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  2. Crystal Shell and Earthen Wall icons on Illyria (Crystal Warden) in combat seem to not work for me. E.wall only shows on others, and c.shell shows up randomly on her (the icon, net the effect, I think?).

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    Replies
    1. Earthen Wall specifically affects everyone -but- her.

      "Conjure an earthen wall to protect allies, granting >>>other party members<<< a shared absorb effect. While the wall persists, ally defense increased by 20%. Five round cooldown."

      For crystal shell, you should check her passives.

      Delete
    2. I totally didn't read the new girl's (Illyria) passives.

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    3. Also what confused me was - Salvation: Heal all allies with divine radiance.
      Which heals everyone. How about this: "Conjure an earthen wall to protect others,..." She buffs everyone but herself, which is kinda weird, I dunno... Also the mechanic for e.wall with the HP buffer is strange. It's not intuitive at all. Not a big deal in the end, obviously.

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    4. Will consider. I don't really agree with the wall being an absorb shield not being intuitive, though, since it's conceptually not so far apart from Ice Barrier or Crystal Shell. Basically the absorb shield reflects the effort needed by the enemy to break through the barrier.

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    5. First, it does work kinda the same as Ice Barrier, which is up to 5 turns. Counterpoint: Lorena fucked off to Avalonia or wherever that bitch went. (Full Moon path is the only canonical path, no questions about that!)
      Crystal Shell is just a damage barrier (bubble). The unintuitive part is, that a buff usually last X amout of turns or until the end of combat (which is essentially infinite amount of turns), NOT until I take X amount of DMG. Also, one could reasonably ask: "Does the X amount of DMG consider only physical attacks or does it count also magical DMG?" E.wall has literally no interaction with spells, why would it care for magic DMG then? Realistically, it just counts DMG, no matter the source, but you could see someone making that assumption, right? Considering I open the game in RPG maker and it still isn't crystal clear to me, I dunno if others wouldn't be even more confused.

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